All the players are new to the game, so it took some time to get everyone up to speed as to what miracles were, and what everyone could theoretically do. There were a few definite neat moments, like when one of the players said, "This game really makes you think outside the box, doesn't it?", or when another player said, "What fun is a game if the characters aren't being abused by the universe?" as she bought a two-way gateway to a hostile Diabolic chancel (the hellmouth in the men's room, it was unofficially called). Everyone seems quite enthusiastic.
They belong to the Celestial Family of the Wildlord Arsis, God-Emperor of Rock (a title which tickled me so much, I felt compelled to give everyone an extra miracle point). He is the Imperator of Procrastination, Hair, Masks, and Imagination. The God-Emperor of Rock has a multitudinous mystery cult, which some time in the past underwent a major religious schism, with one faction turning to dark paths and eventually becoming corrupted by the Excrucians. Arsis' Nobles are incapable of holding down a steady job, and are soul-twisted, making them invisible to the Sight and immune to being forced to tell the truth.
Arsis EnChancelled in the Arsiseum (name still under advisement by the players) - a giant rock and roll arena. By giant I mean the seats are scaled more for an inhabitant of Jotunheim than for humans; there are entire villages up in the bleachers. It is accessible via the locked back rooms of certain clubs scattered around the world; there is also a gateway to a Chancel of Hell under the stage.
The Duke of Imagination follows the Code of the Dark; and is such a self-centered bastard he's hated within the Chancel. He appears to spend most of his time forming cults to himself and trying to win the praise of immortals. He has the Virtue Self-Centered - no power in the universe can make him think of anyone other than himself first. He also has an evil twin; this twin may be the good one, really....
The Viscount of Hair follows the Code of the Light. His estate encompasses both the physical body covering of mammals, as well as the social implications of hair and hair style. He is both blatant in his use of miracles, and his own hair grows at an abnormally high rate - approximately 1 foot per hour.
The Marquis/Marchessa of Masks follows its own Code of the Face. Its Estate covers physical masks, as well as the tendency of people to hide secrets and their own true natures behind facades. Its powers are useless against those who are completely without artifice, although it possesses the virtue of Secretive, meaning no one can force it to act openly, and it will always be able to find the most occult (in the sense of hidden) way to do something.
Lastly, we have Frank Shelby, a Candleflame and Viscount of Procrastination. Frank's Estate is the most straightforward, covering exactly what it says - Procrastination. He's put off aging (has the Eternal gift), and his Imperator shard even has put off manifesting its own glorious nature until later (has the Uninspiring limit). Frank appears to have aspirations of being a writer... should he ever get around to it.
So, the questions (well, some might be open-ended comments):
1) Masks chose a limit of Aspect, "Can't appear the same way twice" - meaning it has to, when it leaves someone and reappears to them, look different on a scale that the two Oracles in "The Matrix", or the two Darrens on "Bewitched" looked different. Given guising and the player's Domain, is this a limit of Aspect? I told her it might be worth as much as 2 points, but the more I think about it, I'm thinking only 1 point. Should I just make it a 1-point limit?
2) On the other hand, the Power of Imagination also wanted to appear different to everyone who looks at him. "I want to look like whatever they imagine me to look like" - this sounds like Super-Guising, and I'm thinking that'd be a Gift.
3) Imagination also took the Double (or, as I like to think of it - the Evil Twin) Restriction. Since Imagination, who follows the Code of The Dark, has the Hated Limit, and the Self-Centered Virtue, is already pretty sick and twisted, would this make his Double "the good guy"? or are Doubles, by their nature, always sick and twisted, in which case it'll just be weird like Bender's Evil Twin...
4) Any ideas on some complementary Powers of Hell for the Hellmouth?
5) Only one of the PCs has a higher Aspect than 0, but he has a 3. Any ideas as to ways to challenge him without making it seem like I'm punishing the 0s?
And lastly, I'm gonna ask you guys to help me do my homework, and give me some suggestions for an initial introductory story for everyone based on what I've got here? I'm fishing for some more details on bonds and character history to give me hooks, but it was laaaate when we finished, so everything was very sketched out and vague when we left off.